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ART is MONEY!!!

Posted on January 7, 2023January 18, 2023 by Rome Viharo

“ART is MONEY” at first can easily read quite offensive and off-putting, especially if one is an artist. Counter-intuitively however, ART is MONEY is not making a statement about the commercialization of the arts, quite the opposite. “ART is MONEY!!!” is more like a sonic force screamed in a great battle that historically has slayed…

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Act 1 from Why not World Game SOLD OUT

Posted on December 24, 2022January 7, 2023 by Rome Viharo

Why not World Game, Act 1 has sold out all three hundred and sixty unique works in the collection, opening up the narrative fund. Act 1 features “Master of the Line” Carey Yost and Art Director Amber Hardin’s pop cultural take on R. Buckminster Fuller having a conversation on the internet in 2022. Why not…

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Tokens, Tickets, and Assets: Introducing the Activated Audience in Why not World Game

Posted on December 18, 2022January 10, 2023 by Rome Viharo

Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution. A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types…

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A note from Rome Viharo, Office of the Project Design

Posted on December 5, 2022January 7, 2023 by Rome Viharo

As the individual who is piloting the very first “Office of the Project Design” for Big Mother DAO decentralized “Studio Novità”, becoming by default the very first project designer––I can tell you that it’s the most amazing “gig” to have in the whole wide world. I am having the time of my life! My job…

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Introducing the Private Internet Page™, meet PiP!

Posted on November 28, 2022December 18, 2022 by The Office of Source Design

The community of engineers and designers in Big Mother DAO are about to deploy a dynamic new product on the internet, making it an anchor for the Why not World Game BAE fund project. Meet the Private Internet Page or P.i.P. The Private Internet Page, or PiP, is a totally private HTML5 content page that…

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Why not World Game launches BAE on the blockchain.

Posted on November 19, 2022December 20, 2022 by The Office of Source Design

“The Design Revolution” confronts the Wall Street ponzi with the BAE fund. On 11/11/22 Why not World Game launched on the blockchain with Act 1, a collection of 360 total works that feature R. Buckminster Fuller or Bucky having a frazzled conversation on the world wide web in 2022. Our collection is on Open Sea…

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Will a definition of online harassment please stand up?

Posted on October 4, 2022October 4, 2022 by Rome Viharo

According to a 2018 Pew Study called Crossing the Line, What Counts as Online Harassment?, there is no consensus on what actually defines “online harassment”, especially amongst internet users, which makes building tools to solve online harassment cloudy. What’s more, even when users do agree on where the harassment is, they still disagree on where…

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The Audience Reach Problem

Posted on September 15, 2022November 28, 2022 by Rome Viharo

The Audience Reach problem is a really really really big problem. I could make a case that the audience reach problem put both Donald Trump in the White House and also contributed to hundreds of thousands of deaths from Covid19. What is the audience reach problem and how did it possibly cause all of these…

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The Purpose and Mission of Big Mother.

Posted on September 11, 2022October 29, 2022 by Rome Viharo

The purpose of Big Mother is to nullify Big Brother–Big-Tech Big-Media Big-Politics by creating something more efficient, more beautiful, more resolving, more distributive, and to make the world aware of the many design solutions of Bucky Fuller, with an emphasis on Bucky Fuller’s World Game and his concept for a global energy grid. For a…

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List of technology startups emerging within BMD.

Posted on September 9, 2022November 28, 2022 by Rome Viharo
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Bucky Fuller, mAd Man. Act 2, Sc 1 The Design Revolution

https://youtu.be/NfhfrBmb_r8

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