In the 1960s and 70s, the inventor and designer of the Geodesic Dome, R.Buckminster Fuller or “Bucky” as he was famously known, toured the world lecturing up to five hundred times a year about his “World Game Series” that would spark a “design revolution” leading to billionaire levels of wealth for every man, woman, and child in the world. When I first came across this idea and concept was right after 9/11 and the collapse of the Twin Towers, this was where my anxiety about the world landed me.
Bucky claimed that the design revolution would be spontaneous, it would leap and hopscotch over all bureaucracy, and would not require participation or support from political leaders.
What was this design revolution and how could I get in on this kind of thing? My only skills twenty years ago were in creative media, music, storytelling. I felt intimidated back then because I thought Bucky’s World Game was for engineers only. Was it possible I could apply my creative skills in storytelling to something like Bucky’s World Game concept? I admit his “World Game” was the only thing that gave me a ray of hope for the world at the time.
The World Game was the summary of Bucky Fuller’s grand vision of the future of humanity.
Ultimately, Bucky proposed, humanity would figure out a way to “plug every television set in every living room” into this type of mainframe that he described.
Once we had the “know-how” to perform that task, Bucky said the world would be ready for “abundance economics” to form via the elegant distribution of the world’s energy supply along his concepts for the “world energy grid” around the year 2000.
From my perspective when I discovered the World Game, it was 2001 after 911. All I could ask was what happened to his idea? Why are we not playing the World Game?
Sadly, Bucky Fuller died in 1984, and never got to see his predictions emerge such as the internet, decentralized cryptocurrency and web3 decentralized structures.
Big Mother Decentralized is a community workshop of engineers, artists, scientists and designers who have been spontaneously collaborating around a shared purpose, twenty two years later.
We are applying many of Bucky Fuller’s design principles and bringing them into web3 actualization, primarily in the areas of governance and economics as well as it applies to a novel new type of creator workshop, which we call a Studio Novità.
We demonstrate how a global community can “spontaneously collaborate” in a Studio Novità to effect change in measurable ways using decentralized structures relying on digital wallets, and we call this project pilot “Why not World Game!?”
Bucky’s “World Peace” Game
Bucky’s original concept for a “World Peace Game” was to offer the world a “comprehensive informational resource database” that would become an “educational simulation tool” that could be used to resolve considerable global issues such as “over-population” and the “uneven” distribution of global resources, primarily energy, into the form “billionaire” levels of wealth that could be directly distributed to every man, woman, and child in the world.
Bucky’s message was also surprisingly greeted beyond national or ideological borders; he was openly received by all forms of governments and ideologies. This message was somehow able to move beyond divisions that we are familiar with today, earning him the reputation as the “friendly revolutionary”.
Bucky’s “Design Revolution” to replace politics as usual.
Since 1968, Bucky declared that humanity had for the first time in human history the exact design science and engineering know-how to create a unique global opportunity; “total success for all without disadvantaging any”.
Bucky had an urgency to his message, lecturing up five hundred times a year in a 365 day calendar, eager to pass off his complete design principle in the capable hands of future designers.
While lecturing, Bucky would stress that “The World Game” was not a “political problem” to be worked out and decided by political leaders, but rather a “design revolution” to be developed by environmental architects, scientists, engineers and artists through a form of “spontaneous collaboration”.
Come participate with us
Big Mother is creating an opportunity for designers, creators, technologists and researchers to build on-top of Bucky’s World Game principles in a dynamic new type of studio, fund, and design lab.
We will do this by piloting an actual Bucky “BAE” economy as a form of self-funded bootstrapping. We will then scale this fund to distribute to any start-up or non-profit organization that is advancing web3 efficiency over Web2 frailty.
We will demonstrate at each step how this small BAE economic model is over-delivering on individual expected value while requiring no loss or competition.
Aiki Wiki: Mutually Resolving Consensus Algorithm for the world wide web
Bucky Fuller’s “World Game” was the original inspiration for Aiki Wiki, an online platform for mutually resolving consensus and mutually resolving transactions between ideological divides, without a third party and without the necessity of voting.
Decentralized consensus building that produces verifiable, open, transparent and collaborative outcomes to ideological or problematic differences in digital social media environments.
Big Mother’s DAO is introducing a new innovation for online conversation; mutually resolving consensus building, originally designed to be a companion to Bucky’s “World Game”.
This project has received high enthusiasm and endorsements for the potential of this algorithm for law, finance, and governance, so it is important to build our foundation methodically and properly.
Decentralized Autonomous Media Networks
Introducing PiPs, Private Internet Pages™. The Private Internet Page, or PiP, is a totally private HTML5 content page that cannot be indexed by search algorithms or collected by third parties. The PiP exists on a single channel, single page location, and can be changed dynamically.
These pages then become distributed through a decentralized P2P network spread across mobile devices which trade in units of five seconds of attention, a true sharing economy.
A⟹P distributive abundance
This sharing economy models A⟹P, which builds upon Bucky Fuller’s “abundant economics” of solar energy, applied to media marketplaces and human attention.
9×3 Narrative Logic, Symbiquity AI
This project is the heart of Big Mother and we often refer to it as “Aiki Wiki”, but the underlying logic and natural language we call 9×3 narrative logic.
This algorithm works by applying an intuitive narrative structure combined with a flexible ternary paraconsistent logic as an overlay over large online group conversation.
When we think of decentralization, we tend to think of a set of centrally organized events collapsing into a collection of individual sets, wallets, or decisions.
Narrative logic is a discussion algorithm that decentralizes a whole system consensus psychology, therefore it decentralizes large group consensus into a collection of paired sets, which means two individuals, two wallets, two decision makers, two viewpoints within a larger consensus process who both share equal permission power.
9 x 3 narrative logic guides an online discussion into a very subtle form of gamification in such a way that will only allow for a “win-win” programmatic outcome to emerge between ideological divides through written conversation where a group conversation decentralizes into paired 1 on 1 conversations.