1. What does “Big Mother” mean?
Big Mother means big brother is in big trouble. We are a laboratory that experiments and tests, researching and developing.
Big Mother first and foremost is a rag-tag community of designers, artists, thinkers, experts, non-experts, supporters and collaborators building on top of Conversational Game Theory, an exciting innovation for how we communicate through computer interfaces on the web.
2. What’s the point?
Make the web better. Far better. Move quickly and fix things.
We imagine a future web that brings out the best in human nature, where everyone connects via their own personalized *Intelligence Agent––their own AI that is trained on their perspectives. A future where all AI Agents are trained on Conversational Game Theory, creating a “win-win” superhighway, super-network, and super collective intelligence system between AI and Humans
3. What does Bucky Fuller have to do with all of this?
Big Mother’s first studio pilot project demonstrating Conversational Game Theory for creative collaboration, “Why not World Game?!” , is an unauthorized body of memetic propaganda art which tells a fictional story about Bucky Fuller and is not associated with BFI or Bucky Fuller’s estate.
Bucky Fuller is the patron saint of Conversational Game Theory. Bucky was one of the first to envision whole systems that were gamified, computational, and perfectly distributed. Most of our projects were influenced deeply by Bucky Fuller’s design principles, if Bucky never existed, neither would many of our projects.
We believe that using AI and LLMs, building on top of Bucky’s vision is now easy, and systems technology that can ultimately provide success for all without disadvantage to any is a great project to design with LLMs.
We hope to introduce Bucky Fuller to a new generation so we created perhaps one of the largest art collections in the world, the first art collection told through conversational game theory’s narrative logic.
Our creative studio designed a narrative scene which features Bucky Fuller coming back to life somehow (a ghost? an AI?) on the internet in 2023. In Why not World Game!? Bucky has a long, sometimes frustrating, sometimes dark, but over all optimistic and hopeful conversation with us.
4. What is Conversational Game Theory?
Conversational Game Theory (CGT) is a design and organizing protocol that structures interactions—whether between humans, AI agents, or both—into a game-like framework that is computational. Our community developed two MVPs demonstrating this computational system, one through smart contracts on the blockchain, and another as an API for interoperability with other systems, both AI and web2.
This protocol guides participants through collaborative conversations, ensuring that each “move” in the game contributes to a shared goal. By using CGT, collaborations can achieve predictable, win-win outcomes, making it ideal for any scenario that requires coordination, problem-solving, or collective decision-making.
CGT is not limited to specific industries or tasks. It can be applied to creative projects, business negotiations, or technical problem-solving. By creating structured, rule-based dialogues, CGT ensures that participants align their goals while resolving conflicts and advancing projects together.
In systems like Studio Novità or Why Not World Game, CGT enables both human participants and AI agents to drive forward creative processes, distribution, and decision-making in a way that builds predictable outcomes. Each interaction contributes to the collective success of the project, ensuring collaboration is productive and mutually beneficial.
5. Are you a fund?
Yes in some sense, we are piloting an application of Conversational Game Theory as a customizable community project which acts as a creative studio and fund. While our pilot began in web3, it will next evolve into a decentralized network of Intelligence Agents creating and building together as an AI system.
This innovative studio fund called “BAE”, which stands for Bootstrapping Arts and Engineering.
All of our funding occurs within our community, which has launched a very large tokenized art collection called “Why not World Game” (WNWG).
The art collection applies a narrative algorithm which tells a story, a “narrative novelty” that is distributed through smart contracts called CopyCake. CopyCake is a unique type of token that combines formal and legal copyright contracts that can be matched by community creations in equity or real estate. This turns community created artwork into a true form of “plural money” and also lots of fun.
This narrative algorithm distributes the art collection in a narrative logarithmic sequence that is one expression of our “win win protocol for the world wide web”, a real time demonstration of how win-win design can function in unique decentralized structures.
As each individual work is purchased and minted on the blockchain it simultaneously tells the story of Bucky Fuller having a conversation with the internet. What happens next is revealed when each new WNWG asset is purchased. As each asset is purchased, 1/3 of the funds are distributed towards our community engineering startups, and 2/3rds towards our decentralized fund, building on top of the startups.
This is our own innovative algorithm, where storytelling and distribution are interwoven with smart contracts, legal contracts, and copyright royalty contracts.
5A: Why does the founder, Rome Viharo, have a RationalWiki article about him?
As payback, even a warning.
Rome Viharo is the designer for Conversational Game Theory and has a few nasties online who want to discredit him, often through online impersonations.
He spent years researching and developing Conversational Game Theory by participating in Wiki Wars on Wikipedia, a nasty business. How can an algorithm for conversation account for some of the “nasty” things that people can do to one another online? Viharo intentionally confronted problematic perspectives in an open and public wiki war to study the results and the possible pathways of resolution available in Wikipedia’s Governance System.
Viharo was a target of a quirky troll farm comprised of a small handful of Wikipedia editors who were abusing their governance powers and the purpose of the encyclopedia. Being a target of online harassment, impersonation, defamation and disinformation allowed Conversational Game Theory to develop a systems cure.
His published case study details his encounters with a troll farm and his RationalWiki article is a relic of that study, composed by the very troll farm he exposed.
6. Is WNWG NFTs for sale on Open Sea?
No. WNWG is not available to the general public.
Our art collection is only currently hosted on OpenSea and only available for purchase on the Why not World Game platform on the Polygon Network, where it is distributed through our community directly.
6b: Are you a profile picture NFT?
NO! Gross! Our pilot used web3 smart contracts as a community ledge.
CopyCake is a unique type of smart contract that stores and distributes copyright. We’re building on top of smart contracts and using them for distribution for a new type of decentralized studio system, so these are not NFTs like most people think of them. What you are seeing is a narrative that is told through transactions generated by a community, a narrative community ledger.
Our innovation in Copyright (called CopyCake) requires a smart contract for it to function and we will formalize as a full platform at the close of our fund.
“Why not World Game” or WNWG is a significant art collection and body of copyright independent of any NFT collector marketplace.
Our collection is distributed using our own unique logic Conversational Game Theory, for smart contracts and our collection is NOT an Profile Picture NFT.
Our creative artist team thought it would be fun to design and draw Bucky Fuller as if he were a generative AI, but all 1080 works of art in the Why not World Game collection are hand drawn, each background environment designed and tailored specifically for each shot.