Big Mother

Big Trouble for Big Brother, Decentralized

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Tokens, Tickets, and Assets: Introducing the Activated Audience in Why not World Game

Posted on December 18, 2022March 29, 2023 by Rome Viharo

Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution. A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types…

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Introducing the Private Internet Page™, meet PiP!

Posted on November 28, 2022September 5, 2023 by The Office of Source Design

Audience Reach and real time broadcast for the web is finally here with PiP, private internet publishing on private channels via private pages. PiP is the first content server that distributes to 100% full audience reach of websites and apps, totally private, totally outside of big tech tracking and targeting, totally decentralized and totally monitizable….

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Why not World Game launches BAE on the blockchain.

Posted on November 19, 2022March 29, 2023 by The Office of Source Design

“The Design Revolution” confronts the Wall Street ponzi with the BAE fund. On 11/11/22 Why not World Game launched on the blockchain with Act 1, a collection of 360 total works that feature R. Buckminster Fuller or Bucky having a frazzled conversation on the world wide web in 2022. Our collection is on Open Sea…

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Will a definition of online harassment please stand up?

Posted on October 4, 2022October 4, 2022 by Rome Viharo

According to a 2018 Pew Study called Crossing the Line, What Counts as Online Harassment?, there is no consensus on what actually defines “online harassment”, especially amongst internet users, which makes building tools to solve online harassment cloudy. What’s more, even when users do agree on where the harassment is, they still disagree on where…

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The Audience Reach Problem

Posted on September 15, 2022September 4, 2023 by Rome Viharo

The Audience Reach problem is a really really really big problem. The “audience reach problem” is a distribution problem of the web, inherent to all web publishers. It means that regardless of the size of the visitors, readers, or viewers a website has––each individual piece of content can only reach a fraction of that audience…

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The Purpose and Mission of Big Mother.

Posted on September 11, 2022February 24, 2023 by Rome Viharo

The purpose of Big Mother is to nullify Big Brother. The purpose of our development roadmap is to make Big-Tech Big-Media Big-Politics Big-Finance into something more efficient, more beautiful, more resolving, more distributive, more collaborative. Big Mother’s Studio Novita’s first “Narrative Novelty” is designed to bring critical awareness to the many design solutions of Bucky…

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List of technology startups emerging within BMD.

Posted on September 9, 2022March 29, 2023 by Rome Viharo
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The MediaWiki Dilemma

Posted on August 17, 2022March 17, 2023 by Rome Viharo

Executive summary; MediaWiki software can be a significant and over-looked vulnerability on the web. There has been remarkably little reporting on the effects and influence of MediaWikis on the web. I have detailed an eight year case study showing how various troll farms exploit these vulnerabilities and many times influencing the broader web culture and…

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Copyright as a pathway towards Plural money and “Soulbound” tokens.

Posted on August 16, 2022November 20, 2022 by Rome Viharo

Building on top of RadicalxChange’s concept RadicalxChange (RxC) is a well funded global movement and community comprised of scientists, designers, researchers and academics confronting extreme social problems with “radical” new ideas and concepts that can become implemented. A few members of Big Mother’s DAO are also members of this community. RadicalxChange’s Matt Prewitt introduced a…

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Big Mother’s DAO launches BAE community funding and co-funding.

Posted on June 22, 2022May 7, 2023 by The Office of Source Design

“Computers make it practical to electronify wealth distribution games that accomplish the movement of goods in services in more channeled, designed structures. Not big brother though, since no central planning authority—just lots of dial-in ‘games’ with costs and rewards, likely to attract those with a self-interest in playing.” Bucky Fuller, Critical Path, 1981 BAE is…

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The Internet Con: How to Seize the Means of Computation by Cory Doctorow

A Narrative Novelty in Three Acts

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