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Rome Viharo

Origin Story

Posted on March 3, 2023March 5, 2023 by Rome Viharo

ORIGIN STORY is our community narrative regarding who we are, where we are from, and where we are going. Origin Story recalls Act 1 of Why not World Game which launched on Nov 11, 2022 and sold out Dec 21, 2022. Below is a reprint of our community “recreation”, telling our story. It comes with…

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ART is MONEY!!!

Posted on January 7, 2023March 17, 2023 by Rome Viharo

“ART is MONEY” at first can easily read quite offensive and off-putting, especially if one is an artist. Counter-intuitively however, ART is MONEY is not making a statement about the commercialization of the arts, quite the opposite. “ART is MONEY!!!” is more like a sonic force screamed in a great battle that historically has slayed…

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Act 1 from Why not World Game SOLD OUT

Posted on December 24, 2022March 29, 2023 by Rome Viharo

Why not World Game, Act 1 has sold out all three hundred and sixty unique works in the collection, opening up the narrative fund. Act 1 features “Master of the Line” Carey Yost and Art Director Amber Hardin’s pop cultural take on R. Buckminster Fuller having a conversation on the internet in 2022. Why not…

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Tokens, Tickets, and Assets: Introducing the Activated Audience in Why not World Game

Posted on December 18, 2022March 29, 2023 by Rome Viharo

Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution. A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types…

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Will a definition of online harassment please stand up?

Posted on October 4, 2022October 4, 2022 by Rome Viharo

According to a 2018 Pew Study called Crossing the Line, What Counts as Online Harassment?, there is no consensus on what actually defines “online harassment”, especially amongst internet users, which makes building tools to solve online harassment cloudy. What’s more, even when users do agree on where the harassment is, they still disagree on where…

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The Audience Reach Problem

Posted on September 15, 2022March 17, 2023 by Rome Viharo

The Audience Reach problem is a really really really big problem. I could make a case that the audience reach problem put both Donald Trump in the White House and also contributed to hundreds of thousands of deaths from Covid19. What is the audience reach problem and how did it possibly cause all of these…

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The Purpose and Mission of Big Mother.

Posted on September 11, 2022February 24, 2023 by Rome Viharo

The purpose of Big Mother is to nullify Big Brother. The purpose of our development roadmap is to make Big-Tech Big-Media Big-Politics Big-Finance into something more efficient, more beautiful, more resolving, more distributive, more collaborative. Big Mother’s Studio Novita’s first “Narrative Novelty” is designed to bring critical awareness to the many design solutions of Bucky…

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List of technology startups emerging within BMD.

Posted on September 9, 2022March 29, 2023 by Rome Viharo
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The MediaWiki Dilemma

Posted on August 17, 2022March 17, 2023 by Rome Viharo

Executive summary; MediaWiki software can be a significant and over-looked vulnerability on the web. There has been remarkably little reporting on the effects and influence of MediaWikis on the web. I have detailed an eight year case study showing how various troll farms exploit these vulnerabilities and many times influencing the broader web culture and…

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Copyright as a pathway towards Plural money and “Soulbound” tokens.

Posted on August 16, 2022November 20, 2022 by Rome Viharo

Building on top of RadicalxChange’s concept RadicalxChange (RxC) is a well funded global movement and community comprised of scientists, designers, researchers and academics confronting extreme social problems with “radical” new ideas and concepts that can become implemented. A few members of Big Mother’s DAO are also members of this community. RadicalxChange’s Matt Prewitt introduced a…

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A Narrative Novelty in Three Acts

The World Wide Web3 Game

The web3 design revolution

  • Origin Story
  • Artists overview: Carey Yost, Mucci Fassett, Paul Rudish
  • Adhocracy: The DAO of Life and Death
  • Will a definition of online harassment please stand up?
  • The Audience Reach Problem
  • The MediaWiki Dilemma

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