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Category: The Office of DAO Finance

ART is MONEY!!!

Posted on January 7, 2023January 18, 2023 by Rome Viharo

“ART is MONEY” at first can easily read quite offensive and off-putting, especially if one is an artist. Counter-intuitively however, ART is MONEY is not making a statement about the commercialization of the arts, quite the opposite. “ART is MONEY!!!” is more like a sonic force screamed in a great battle that historically has slayed…

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Act 1 from Why not World Game SOLD OUT

Posted on December 24, 2022January 7, 2023 by Rome Viharo

Why not World Game, Act 1 has sold out all three hundred and sixty unique works in the collection, opening up the narrative fund. Act 1 features “Master of the Line” Carey Yost and Art Director Amber Hardin’s pop cultural take on R. Buckminster Fuller having a conversation on the internet in 2022. Why not…

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Tokens, Tickets, and Assets: Introducing the Activated Audience in Why not World Game

Posted on December 18, 2022January 10, 2023 by Rome Viharo

Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution. A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types…

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A note from Rome Viharo, Office of the Project Design

Posted on December 5, 2022January 7, 2023 by Rome Viharo

As the individual who is piloting the very first “Office of the Project Design” for Big Mother DAO decentralized “Studio Novità”, becoming by default the very first project designer––I can tell you that it’s the most amazing “gig” to have in the whole wide world. I am having the time of my life! My job…

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Why not World Game launches BAE on the blockchain.

Posted on November 19, 2022December 20, 2022 by The Office of Source Design

“The Design Revolution” confronts the Wall Street ponzi with the BAE fund. On 11/11/22 Why not World Game launched on the blockchain with Act 1, a collection of 360 total works that feature R. Buckminster Fuller or Bucky having a frazzled conversation on the world wide web in 2022. Our collection is on Open Sea…

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The Purpose and Mission of Big Mother.

Posted on September 11, 2022October 29, 2022 by Rome Viharo

The purpose of Big Mother is to nullify Big Brother–Big-Tech Big-Media Big-Politics by creating something more efficient, more beautiful, more resolving, more distributive, and to make the world aware of the many design solutions of Bucky Fuller, with an emphasis on Bucky Fuller’s World Game and his concept for a global energy grid. For a…

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Copyright as a pathway towards Plural money and “Soulbound” tokens.

Posted on August 16, 2022November 20, 2022 by Rome Viharo

Building on top of RadicalxChange’s concept RadicalxChange (RxC) is a well funded global movement and community comprised of scientists, designers, researchers and academics confronting extreme social problems with “radical” new ideas and concepts that can become implemented. A few members of Big Mother’s DAO are also members of this community. RadicalxChange’s Matt Prewitt introduced a…

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Big Mother’s DAO launches BAE community funding and co-funding.

Posted on June 22, 2022December 3, 2022 by The Office of Source Design

“Computers make it practical to electronify wealth distribution games that accomplish the movement of goods in services in more channeled, designed structures. Not big brother though, since no central planning authority—just lots of dial-in ‘games’ with costs and rewards, likely to attract those with a self-interest in playing.” Bucky Fuller, Critical Path, 1981 BAE is…

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Bucky Fuller, mAd Man. Act 2, Sc 1 The Design Revolution

https://youtu.be/NfhfrBmb_r8

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