While our word of mouth narrative fund continues to gain momentum, especially since being awarded a grant by CultDAO––most of the focus has been on Aiki Wiki, and “PiP”. We have barely begun to introduce our highly innovative art collection, Why not World Game, first of its kind.
Why not World Game (WNWG) is a very large art collection made by a team of artists and designers, including yours truly. It may be one of the largest singularly created art collections in the world with exactly one-thousand and eighty unique works of art that detail a full narrative structure, a story.
Why not World Game is a fictional scene that imagines Bucky Fuller, who died in 1983, somehow “coming alive” on the internet in 2022. This may be Bucky’s ghost or maybe some super-human AI, we don’t know–we only know that on 11/11/22, Bucky Fuller came online through the appearance of profile-picture NFTs created by regenerative AIs.
Why not World Game however, is not a profile-picture NFT at all, it just “fakes” likes it’s a profile-picture NFT as part of the real world art collection.
WNWG tells the story of Bucky Fuller somehow coming alive on the web and choosing a medium with which to reach the “internet citizens” through a medium they will recognize. If you are not sure who Bucky Fuller was, perfect––that’s how the scene begins, with Bucky asking everyone why they are not playing the World Game and no one knowing who the hell Bucky is or what the World Game is about.
Bucky Fuller wants to have a conversations with us and this is what Why not World Game is about, the conversation Bucky has with us on the net through a three act structure, Acts 1, 2 and 3. While Act 1 features this “pop art” quality, mimicking pfp NFTs, Act2 switches up the style and goes deep into narrative graphics, while Act 3 emerges as a fine art collection. Three uniquely different styles of art for three acts in a narrative art fund. It’s a real story, a real body of art, and most importantly a real body of copyright that the community continues to develop over time.
This art collection has a novel property of distribution––the art collection unfolds scene by scene through selling the art and giving awarded copyright royalty stream co-ownership to any individual or organization that wants to play “bootstrapping arts and engineering” with us. The body of copyright takes the proceeds from the sell of the art collection and gives it to engineering or design startups who then pledge their equity value or something similar back to the copyright of the art work, creating the worlds first truly hybrid art collection.
Our unique, compliant token is called CopyCake. The innovation of CopyCake is around copyright itself. CopyCake is a specific manner of copyright registration and royalty stream assignment that is written into 9×3 Narrative Logic, the communities highly innovative algorithm which it calls the “win-win protocol for the world wide web”. CopyCake is a type of community created money, plural money, that hedges itself, making it flexible and responsive to any situation and environment, good or bad. This innovation turns artwork of any kind into a community hedged asset, where as the viewer of the art work can become the distributor of the artwork, can help build the value of the artwork through the creation of the communities engineering and design projects.
Case in point, we launched WNWG on 11/11/22, exactly when the market crashed, FTX revealed the dark side of crypto, and things like NFTs became a quickly de-escalating fad. This means that WNWG did not pick up any steam from any of the web3 hype around NFTs and digital art collections. If we did, WNWG’s unique “BAE” market would have played out completely differently than it is. If we were not a hedged asset, WNWG would have crashed upon landing. That didn’t happen at all, instead we sold out of Act 1 on 12/21/22 surprising even us with how quickly.
Because the art collection is a hedge, it has multiple opportunities with which to present itself, both as an art collection and unique collectible, first of its kind to have these properties. So while web3 crashed and is now in a pretty severe bear market, WNWG continues to gain steam because our asset is hedged by our engineering projects, which have emerged since our launch and attracting investors and funds. Whether someone is an art collector, investor, non-profit or builder, our BAE market allows all of these different perspectives of a marketplace to participate in one game together in “Why not World Game”, first hybrid art collection in the world. We have sold over four hundred and twenty unique works in the 1,080 piece collection so far and are already go-to-market on one engineering project, PiP, and coding the pilot for the second project, Aiki Wiki.
As a type of hedge, our art collection presents itself as a remarkable store of value, stable, growing and most importantly, compliant with all US laws and regulations. This pilot launch of CopyCake and BAE will open a platform where any community in the world which is comprised of creators, engineers, designers and their respective viewers can create their own community created wealth through art as the storage medium.