Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution.
A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types are what we use for narrative distribution.
These tokens and assets follow a narrative structure, both told through the art work but also in the community.
The community story follows a real world equity development cycle; the growth of an idea or seed concept with a $0 value and then emerging as a community created asset with a certain valuation in Act 1, which grows to $100M by the end of Act 2, and then grows to $1B of community created equity by the end of Act 3.
So our narrative is the story of $0-$100M and $100M – $1B as a community escalated event.
What allows our community to begin with $0 and escalate to $1B valuation of an equity property is art. Art that communicates the theme of our communities purpose.
The theme of what communicates our purpose is what stores the wealth and treasure of our community, and grows that value through time through the formal copyright royalty stream of the art work.
Art is Treasure.
Art is Treasure that creates, stores, and grows money and community created equity.
Art is Treasure and Art is the storage of wealth for any community playing BAE in Why not World Game.
The artistry of Why not World Game comes from a community of artists working alongside 9×3 narrative logic to produce variations along a narrative structure told in real time through a smart contract.
None of the variations in our token, ticket, or asset collections are generated by AI, no AI is combining anything. All works are digitally handcrafted and hand drawn in Photoshop, Syntec, Illustrator.
These allows us to manage two types of digital collections on opensea, a collection of “tokens and tickets“, which are free of charge, and a collection of digital assets, which are purchased in Matic.
These contracts allow and empower a community, the “audience” of the performance in the traditional sense, but activated, participatory, and inclusive in both the distribution and ownership of the work itself.
The audience is now apart of the story.
To access and connect with Big Mother DAO requires a digital wallet (we recommend MetaMask extension on the Brave Browser) that can work on the Polygon Network and our overall platform is best served on laptop/desktop, not mobile.
Passport Tokens
Passport Tokens are required to connect with and access Big Mother DAO first project “Why not World Game?”, accessed at whynotworldgame.com and have to be unhidden on Open Sea
Passport Tokens are free of charge but limited to the first 120 in the original minting.
The Passport Tokens allow us to gate our community.
Our community spans decades of relationships and trust. We have a powerful and explosive property and our intention is to focus that explosion towards a clear purpose. An invitation to join our community is an invitation to collaborate and build with us in a variety of ways.
This means that, for now, our community is only accepting 120 members of Big Mother DAO and will allow more members as we slowly grow.
There is no obligation to get anything or do anything if you get a Passport Token, however a Passport Token will not allow access to the performance of Why not World Game.
To access the performance, the fund, and the BAE marketplace, an Act Ticket is necessary.
Act 1 sold out, Act 2 Tickets now available
Act Tickets are discovered on Why not World Game when anyone with a Passport Token is curious enough to read our community story, who we are, where we come from, and where we are going, and discover the ticket in the story.
This is a free Act Ticket, another non-fungible token that is free of charge, sent directly into the wallet.
Once obtained, the wallet has access to the performance of the art collection in BAE and has the opportunity to become a distributor and co-owner in Big Mother DAO.
A wallet becomes a distributor and co-owner when they purchase the Why not World Game collectible asset.
The Act Tickets are required to purchase the Why not World Game digital collectible contract.
Secondary market, Tokens and Tickets
Passport tokens can be transferred or sold after Act Tickets are discovered, and Act Tickets can be transferred or sold once a Why Not World Game digital asset is acquired.
The secondary markets for passport tokens and tickets is on OpenSea.
Why not World Game digital asset and contract (NFT)
Why not World Game is a real world art collection that begins on OpenSea as a digital collectible, and expands inside of the BAE marketplace to become “CopyCake” digital asset supported by community equity, and then conclude as it emerges into real world art collections and collectibles, generating royalty streams.
This is our community created asset, a storage of treasure, multiple values from multiple marketplaces all bundled into a single solitary ownership work of art.
Why not World Game as a collection is purchased on our website and traded in Matic on the Polygon blockchain.
Act 1 of Why not World Game features R.Buckminster Fuller attempting to engage in a conversation with the internet in 2022, only to have somewhat of a frazzled experience, as anyone can see in the full collection up on OpenSea.
These are purchased on site, and the cost of each work depends on how much “CopyCake” is contained in each work, stored as “slices”.
Scene 1: Why not World Game. $120 USD. Obtains one slice of CopyCake at equal value.
Scene 1, showing Bucky Fuller with his hands raised, asking the internet in 2022 “Why not World Game?”
Scene 1 contain one hundred and twenty variations of Bucky asking this question with a variation of the question asked in the top twelve languages in the world.
How many slices of CopyCake a wallet owns determines co-ownership percentage in Big Mother DAO. All one hundred and twenty Scene 1 are $120 each because they can contain only one slice of copycake ownership in each.
When a wallet acquires Scene 1 in BAE, they acquire the retails rights to the following Scene 2, which is available only when the previous scene is purchased, 1 to 1.
Scene 2: Billionaire Ascension for Everybody. $360 USD. Obtains three slices of CopyCake at equal value.
Scene 2 shows Bucky Fuller fully engaged in heated discussion online, trying to make a point about why everybody should play the world game instead of wasting their time with political campaigns, Wall Street, or Silicon Valley.
The problem Bucky encounters in Scene 2 is that absolutely no one knows who he is or what the World Game is about.
This second scene in the narrative collection is mirroring the real life story of the community, no one knows who we are yet, or what we are even talking about.
Scene 2 is 3x the price of Scene 1 at $360 and obtains three slices of CopyCake ownership in BAE.
Anyone who acquires this asset is distributing and advancing the story, not just of the art collection which communicates a narrative event, but the real time real life story of a community who are building an equity asset in the form of tech startups.
Because this is actually distributing the story, each contract contains a retail contract and a wholesale contract. When any purchase of Scene 1 through Scene 8 happens, they own the retail price of the following scene.
Everyone who purchased Scene 1 owns the retail amount on the following scene. All scenes distribute 1/3 to creator/engineer side and 2/3 to community side in the fund, continually.
This means that when Scene 2 is purchased at $360, $240 of that amount is distributed directly to the Scene 1 holder, who obtains “CopyCake™” the moment that transaction happens.
Like Scene 1, Scene 2 represents one moment in a narrative with Bucky Fuller on the internet, expressed across one hundred and twenty unique variations of that theme inside of a pop-art collection, each one retailing for $360 USD on Matic.
When a wallet acquires Scene 2 for $360, they will receive 2x that amount back in their wallet, $720, which will enable them to build a Co-Fund in Big Mother DAO.
Scene 3: Politicians, Wall Street, and Silicon Valley not required. $1080 USD. Obtains nine (9) slices of CopyCake at equal value.
Scene 3 is the third arc in our narrative collection. Bucky Fuller is perplexed that everyone on the internet confuses his ideas as either political, or as either on one side of a divide, or another. He is deeply perplexed why everyone cannot see the obvious benefit into forming a collaborative web.
This scene mirrors the environment in our real life world and reflects the higher purpose of the community within Big Mother DAO, the clear division that has separated the web into a cesspool of political competition and social challenges.
How can any community overcome these hurdles?
Scene 3 costs $1,080 USD, which sends the retail side of the collection to the Scene 2 wallet, with 1/3 remaining $360 USD, which funds the roadmap for the DAO purpose.
Scene 3, like Scene 1 and 2, also contains 120 variations, each which retails for $1080 each.
Just launched: Act 2 The Design Revolution
Act 2 begins with Scene 1: Bucky Fuller, mAd Man. Now live on the Polygon Blockchain
With such a grim outlook on web 2.0 and humanity, what would Bucky do next on the internet?
Act 2 Scene 1 continues in this linear narrative fashion, with all one hundred and twenty works showcasing Bucky Fuller’s “Design Revolution” made with 100% Bucky approved “Positive Intelligence”.
If you did not know much about Bucky before Act 1, Act 2 should clear that up for you.
Proof of Concept accomplished: Scene 3 closes Round 1 and Act 1 of Why not World Game.
The closure of Act 1 and Round 1 means that we have proof of concept and proof of execution, forming five startups and even performing an acquisition, creating a certain valuation of $25M in community created equity.
How many slices of CopyCake a wallet owns determines co-ownership percentage in Big Mother DAO and how much “co-funding” power they have in Big Mother DAO. Scene three contains nine slices of co-ownership within the community, and 2x that amount in co-funding power.
Scene 3 creates the exact amount of critical mass to launch Act 2: The Design Revolution, an entirely different collection with different artists joining, and expanding on the narrative theme with an additional three hundred and sixty works tell the story of Bucky and the community launching engineering startups on live marketplaces.
Secondary Market; Why not World Game, Exit Tax
The Secondary Market for WNWG is different because this is a community created and community supported asset, backed with copyright contracts and supported by equity the community is creating. When someone wants to sell or transfer this asset to another wallet, for sale or for pure transfer, the transfer must happen on WNWG site and all secondary market transfers are split 1/3 Big Mother DAO, and 2/3rds towards the owner of the asset.
This creates an “exit” tax, preventing non-aligned forces to game our asset and our community.
The Activated Audience
All retail prices distribute 2/3rds of that amount directly back to the individual wallets trading in BAE, empowering them with a decision.
The deal with the activated audience is that whatever amount of CopyCake they purchase, twice that amount in Matic is returned to their wallet, 1x to 2x.
What will that individual wallet do with that 2x?
How many slices of CopyCake determine how much funding power each wallet has, and having CopyCake means that the token holder can engage in pure “win-win” narrative negotiation in building a fund, recouping, taking profits, etc.
The Active Audience is one half of the “ad-hoc” governance applied in Big Mother DAO, where decisions and choices are decentralized down to two wallets processing a transaction. As all transactions in a BAE marketplace are programmatically pure “win-win”, our system of tokens, tickets and assets introduce to the community what raw win win collaborative consensus can be when played out in a financial marketplace.
The Audience becomes activated when they make a purchase, and discover 2x the amount of the purchase back in the digital wallet, entirely under their own control. This empowers them to make a decision, and to build trust within the community.
Anyone who acquires this asset is distributing and advancing the story, not just of the art collection which communicates a narrative event, but the real time real life story of a community who are building an equity asset in the form of tech startups.
These three types of smart contracts, two of which are free of charge and one which is purchased, allows us to “activate” an audience, and turn the audience into something powerful in a collaborative.