Why not World Game, Act 1 has sold out all three hundred and sixty unique works in the collection, opening up the narrative fund. Act 1 features “Master of the Line” Carey Yost and Art Director Amber Hardin’s pop cultural take on R. Buckminster Fuller having a conversation on the internet in 2022. Why not…
Author: Rome Viharo
Tokens, Tickets, and Assets: Introducing the Activated Audience in Why not World Game
Why not World Game!? is the first “Narrative Novelty” produced by Big Mother DAO’s decentralized “Studio Novità” which generates a type of gamification around storytelling, funding and distribution. A Narrative Novelty has a free-of-charge robust token and ticket system, an ecosystem built upon different types of smart contracts, specifically non-fungible tokens, and these contract types…
Will a definition of online harassment please stand up?
According to a 2018 Pew Study called Crossing the Line, What Counts as Online Harassment?, there is no consensus on what actually defines “online harassment”, especially amongst internet users, which makes building tools to solve online harassment cloudy. What’s more, even when users do agree on where the harassment is, they still disagree on where…
The Audience Reach Problem
The Audience Reach problem is a really really really big problem. The “audience reach problem” is a distribution flaw of the world wide web, inherent to all web publishers. “The Audience Reach Problem” means that regardless of the size of the visitors, readers, or viewers a website has––each individual piece of content can only reach…
The Purpose and Mission of Big Mother.
The purpose of Big Mother is to nullify Big Brother. The purpose of our development roadmap is to make Big-Tech Big-Media Big-Politics Big-Finance into something more efficient, more beautiful, more resolving, more distributive, more collaborative. Big Mother’s Studio Novita’s first “Narrative Novelty” is designed to bring critical awareness to the many design solutions of Bucky…
List of technology startups emerging within BMD.
The MediaWiki Dilemma
Executive summary; MediaWiki software can be a significant and over-looked vulnerability on the web. There has been remarkably little reporting on the effects and influence of MediaWikis on the web. I have detailed an eight year case study showing how various troll farms exploit these vulnerabilities and many times influencing the broader web culture and…
Copyright as a pathway towards Plural money and “Soulbound” tokens.
Building on top of RadicalxChange’s concept RadicalxChange (RxC) is a well funded global movement and community comprised of scientists, designers, researchers and academics confronting extreme social problems with “radical” new ideas and concepts that can become implemented. A few members of Big Mother’s DAO are also members of this community. RadicalxChange’s Matt Prewitt introduced a…
Adhocracy: The DAO of Life and Death
Please forgive me in advance for the dramatic entry of the title, and I do not wish to confuse anyone. By DAO I do not mean anything at all esoteric or related to the Tao Te Ching or Daoist philosophy, I simply mean what web3 means, as in Decentralized Autonomous Organization. As well, by life…
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